GitHub - Tengio/ghosthands: Ghosthands is an input module for Unity and Oculus Touch. It allows you to use the Unity Event System to send events to GameObjects using your controllers.
VR in Unity: Managing Controller Input and Hand Presence (Part 1: Controller Set Up) | by Chase Mitchell | Medium
Input System: Correct bindings for Oculus controller 'thumbstick' input? - Unity Forum
Review: Oculus Touch – Destructoid
VARLabs for CS4240
Getting Started With Unity and Virtual Reality | Jeff Rafter
VR in Unity: Managing Controller Input and Hand Presence (Part 1: Controller Set Up) | by Chase Mitchell | Medium
Unity - Manual: Input for Oculus
Drawing | VR Sketch
Setting up your Oculus within Unity to develop VR applications - Grendel Games
Motion controllers in Unity - Mixed Reality | Microsoft Learn
A Guide to VR Input in Unreal Engine – MAVRiC
Getting started with Oculus Touch and Avatar SDK in Unity [Updated] - The Ghost Howls
Unity - Manual: Input for Oculus
How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR - The Ghost Howls
How to make a Touch Screen in VR with Oculus Rift and Unity! FULL TUTORIAL! - YouTube
Oculus has updated its Unity integration with Rift S / Quest features : r/OculusQuest
Controller Mapping not working when building for Quest 2 using MRTK with PC/Standalone as target platform · Issue #10785 · microsoft/MixedRealityToolkit-Unity · GitHub
Unity VR Controller Data – Fist Full of Shrimp
Button Usage — Wave VR 5.2.0 documentation
XR Step-by-Step! Coding your Touch Controller for your Oculus Quest XR project in Unity 2021! – Lance Larsen – Microsoft MVP – Hololens / VR / AR
XR device (Oculus) starts unpaired in Unity's new input system - Stack Overflow
Getting started with Oculus Touch and Avatar SDK in Unity – The ghost howls
Unity's New Input System - A Beginners Guide - YouTube