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Targeting - Zelda Wiki
Targeting - Zelda Wiki

Legend of Zelda: Ocarina of Time (1998, Nintendo) - "Z-Targeting" - YouTube
Legend of Zelda: Ocarina of Time (1998, Nintendo) - "Z-Targeting" - YouTube

How To Fight Things in Three Dimensions: Zelda's Z-Targeting – Parry  Everything
How To Fight Things in Three Dimensions: Zelda's Z-Targeting – Parry Everything

Lock-On - LOZ Ocarina of Time Cursor (No Auto-Target option) at Skyrim  Nexus - Mods and Community
Lock-On - LOZ Ocarina of Time Cursor (No Auto-Target option) at Skyrim Nexus - Mods and Community

The Legend of Zelda: Ocarina of Time (Game) - Giant Bomb
The Legend of Zelda: Ocarina of Time (Game) - Giant Bomb

Basics - The Legend of Zelda: Ocarina of Time Wiki Guide - IGN
Basics - The Legend of Zelda: Ocarina of Time Wiki Guide - IGN

Ocarina of Time (N64) - Switch targeting - YouTube
Ocarina of Time (N64) - Switch targeting - YouTube

Lock-on Camera Logic (Zelda OOT #2) | Dreams Tutorial - YouTube
Lock-on Camera Logic (Zelda OOT #2) | Dreams Tutorial - YouTube

The Legend of Zelda: Ocarina of Time 3D - impressions | The GoNintendo  Archives | GoNintendo
The Legend of Zelda: Ocarina of Time 3D - impressions | The GoNintendo Archives | GoNintendo

SuperPhillip Central: The Legend of Zelda: Ocarina of Time 3D (3DS) Review
SuperPhillip Central: The Legend of Zelda: Ocarina of Time 3D (3DS) Review

Legend of Zelda: Ocarina of Time Review - Mae Polzine
Legend of Zelda: Ocarina of Time Review - Mae Polzine

The Legend of Zelda: Ocarina of Time (Game) - Giant Bomb
The Legend of Zelda: Ocarina of Time (Game) - Giant Bomb

z-targeting - WayTooManyGames
z-targeting - WayTooManyGames

Let's Play The Legend of Zelda: Ocarina of Time Part 1 (Patreon Chosen  Game) - YouTube
Let's Play The Legend of Zelda: Ocarina of Time Part 1 (Patreon Chosen Game) - YouTube

Ⱄ on Twitter: "Ocarina of time also provided new dimensions for puzzle  designs. For instance, the use of a mirror shield to manipulate light to  solve puzzles which are mimicked by games
Ⱄ on Twitter: "Ocarina of time also provided new dimensions for puzzle designs. For instance, the use of a mirror shield to manipulate light to solve puzzles which are mimicked by games

Camera Lock-On | Tropedia | Fandom
Camera Lock-On | Tropedia | Fandom

The Art of Combat in 'Ocarina of Time' | Goomba Stomp Magazine
The Art of Combat in 'Ocarina of Time' | Goomba Stomp Magazine

The Legend of Zelda: Ocarina of Time - Wikipedia
The Legend of Zelda: Ocarina of Time - Wikipedia

The Legend of Zelda: Ocarina of Time - Water Temple - Jegged.com
The Legend of Zelda: Ocarina of Time - Water Temple - Jegged.com

Z-targeting | Zeldapedia | Fandom
Z-targeting | Zeldapedia | Fandom

Lock-On Styles in Action Games – Celia Alexis Wagar's CritPoints
Lock-On Styles in Action Games – Celia Alexis Wagar's CritPoints

The Legend of Zelda Ocarina of Time: Complete Switch Controls Guide and  Tips - Outsider Gaming
The Legend of Zelda Ocarina of Time: Complete Switch Controls Guide and Tips - Outsider Gaming

File:Oot learn targetpeople.jpg - Wikibooks, open books for an open world
File:Oot learn targetpeople.jpg - Wikibooks, open books for an open world

The Legend Of Zelda: Ocarina Of Time 3D review – gaming royalty | Metro News
The Legend Of Zelda: Ocarina Of Time 3D review – gaming royalty | Metro News

The Legend of Zelda: Ocarina of Time – A Close Reading of Level Design |  Introduction To Game Studies (FW2011 – Section 1)
The Legend of Zelda: Ocarina of Time – A Close Reading of Level Design | Introduction To Game Studies (FW2011 – Section 1)